Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

bmarci

Fastest polygon drawing ?!?!

This topic is 5899 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

HI, I''m writing a 3d strategy game, and have some strange notices. My poly drawing seems to be slow. I have a P4 1.6+GF3, and it produces 20-25fps with 20k polys on screen. I''m using my own 3d culling, ''cause it adds 3-4fps. So, those 20.000 polys are really visible. It doesn''t depend on the screen res, the 20fps is 20fps on 640x480 and 1600x1200 as well. I''m curious, is this the right way to draw custom transformed primitives. 1. Transform and light vertices 2. Culling visible faces 3. Filling the Vertex buffer 4. Drawing primitives (Trianglestrips) When I removed the step#4 the engine was running with 2-300 fps

Share this post


Link to post
Share on other sites
Advertisement
Are you drawing one big object with 20.000 polys? or lots of smaller objects with less??

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!