Mesh Alpha
I''ve loaded the Tiger mesh from the SDK in my rendering engine but when I render it you can see through the head of the tiger to the body and tail. I think this has to do with the alpha channel. Anyone know about this?
void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};
The head is visible but translucent. It should be solid. In short, it''s not my clipping planes.
void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};
Two guys walk into a bar. One''s an Isreali ambassador, one''s a Palestinian ambassador. They both get drunk. Then they start peace talks.
void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};
Two guys walk into a bar. One''s an Isreali ambassador, one''s a Palestinian ambassador. They both get drunk. Then they start peace talks.
BUMP
void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};
Two guys walk into a bar. One''s an Isreali ambassador, one''s a Palestinian ambassador. They both get drunk. Then they start peace talks.
void Signature(void* Pointer)
{
PObject(Pointer)->ShowMessage("Why do we need so many pointers?");
};
Two guys walk into a bar. One''s an Isreali ambassador, one''s a Palestinian ambassador. They both get drunk. Then they start peace talks.
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