Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Worldcraft and the RSF format

This topic is 5986 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was wondering if anyone knew anything about the RSF file format. I''m currently doing a project, and I''d like to not have to make my own map editor(to save time), so I''m allowing my mapper to use worldcraft. The .map format requires a bit of math that I honestly don''t know and would prefer not to have to go into. I found a few converters on the internet, and they all either didn''t work at all, or choked on all but the smallest of maps. After some digging, I really didn''t find any good information on the RSF format, so I thought I''d ask around. Of course if anyone knows of a definitive .map converter, I suppose that would work too. Any help would be greatly appreciated. Thanks in advance people!

Share this post

Link to post
Share on other sites
Original post by null_vector
(iii) use or allow third parties to use the Editor and the New Materials created thereby for commercial purposes including, but not limited to, distribution of New Materials on a stand-alone basis or packaged with other software or hardware through any and all distribution channels, including, but not limited to, retail sales and on-line electronic distribution without the express written consent of Blizzard;

As far as I know, Blizzard is not the company behind WorldCraft. I think it''s Valve (the creators of Half-Life). Maybe you read it like "WarCraft"? Just a guess.


Share this post

Link to post
Share on other sites
Well don't I feel like an ass.

Truly sorry for throwing you off track. I had actually been trying to reverse engineer this format.

Might as well be helpful. Not much but the basics.

Google is a wonderful thing.

Also JTGame and CrystalSpace have source for reading one.

[edited by - Null_Vector on July 29, 2002 11:12:13 PM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!