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Compressed mipmap texture is strip in lowest levels

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I create the mipmapped DXT1 texture with DX Texture Tool and load to mipmap texture with D3DXCreateTextureFromFile[Ex] function. In 0,1,2 mipmap levels the texture is ok, but 3..9 the texture (too small?) not fill complete the flat. (Down and top is black strip visible.) What''s wrong? Thanks: George Varga

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