Compressed mipmap texture is strip in lowest levels

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2 comments, last by GeorgeV 21 years, 8 months ago
I create the mipmapped DXT1 texture with DX Texture Tool and load to mipmap texture with D3DXCreateTextureFromFile[Ex] function. In 0,1,2 mipmap levels the texture is ok, but 3..9 the texture (too small?) not fill complete the flat. (Down and top is black strip visible.) What''s wrong? Thanks: George Varga
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What are the dimensions of your top-level texture?


Don''t listen to me. I''ve had too much coffee.
The top level texture is 1024x1024 size.

George Varga
Oh, YES!

My picture size 1000x1000 and not 1024x1024.

I changed the original picture size to 1024x1024 and mipmap works fine!

VERY THANKS!

George Varga

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