Compressed mipmap texture is strip in lowest levels
I create the mipmapped DXT1 texture with DX Texture Tool and load to mipmap texture with D3DXCreateTextureFromFile[Ex] function.
In 0,1,2 mipmap levels the texture is ok, but 3..9 the texture (too small?) not fill complete the flat. (Down and top is black strip visible.)
What''s wrong?
Thanks: George Varga
What are the dimensions of your top-level texture?
Don''t listen to me. I''ve had too much coffee.
Don''t listen to me. I''ve had too much coffee.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement