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is this call right?

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pD3DDv->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 60000, i, 20000); because this: pD3DDv->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, 0, 10000, i, 20000); makes no difference, no crashes, no missing polygons, nothing different. whats going on?

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maybe because.. err... you have less than 10000 vertices?

May The Gzoo Be With You!
~Lord Gzoo

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