Large object in OpenGL look ugly???

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9 comments, last by Lode 21 years, 8 months ago
You might run into floating precision problems doing so.. not only for z-buffer errors, but also for object detail.. polys might start jumping around at far distance from the origin. you might wanna try doubles instead of floats.
ok,
hope that helped,
cya,
Phil

Visit Rarebyte!
and no!, there are NO kangaroos in Austria (I got this questions a few times over in the states )
Visit Rarebyte! and no!, there are NO kangaroos in Austria (I got this question a few times over in the states ;) )

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