Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Starting an human model

This topic is 5979 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Alright I''ve been pretty busy working on inorganic models, weapons, mechs, ships. Now I want to go a step farther and start a human model. But where should I start at? Is it easier to start from the lower body and work up or vice versa? I''d really appreciate advice on this. Btw, I''m not try to make this low poly necesarily, would gladly sacrifice poly count for high detail and or realism.

Share this post

Link to post
Share on other sites
Human models are the most complex and entertaining kind to make. Personally, I use the reliable, affordable Ray Dream Studio.

In order to make human models I start by creating the torso. The reason being that everything on the body stems from this central point.

Also I tend to create each body part seperately and then either (a) piece them together and add Inverse Kinetics and such or (b) weld them together. I usually stick to plan A.

After the basic human elements are done in low-poly (and welded if you''re using plan B) then detail is just a matter of subdividing the surfaces. Once the desired detail is achieved you can add accessories to your model like guantlets, helmets, guns, jetpacks, swords, cloaks, boots, armor, fatigues or whatever.

Happy modeling!

"There are only three types of people in this world: those who can count, and those who can''t."

Justin Nordin
J Squared Productions

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!