Archived

This topic is now archived and is closed to further replies.

ECKILLER

terrain rendering

Recommended Posts

Guest Anonymous Poster
Check out the articles and code on this site for a start.
http://www.gamedev.net/opengl/index.html
There is one recent article about terrain rendering, and another on spectral synthesis terrain that may be helpful also. Good Luck!

Share this post


Link to post
Share on other sites
here is the link to the OpenGL SuperBible''s homepage:

http://www.itknowledge.com/reference/archive/1571690735/ewtoc.html

one goal of the whole book is to create a terrain veiwing program. it''s also a very good reference.

Share this post


Link to post
Share on other sites
The fog example from the DX 6.1 SDK (maybe it''s in DX7 also) is pretty good if you want terrain rendering in DX7.

Also I found a demo from a GDC lecture by someone at Westwood, unfortunatly I don''t have the link here, but that demos is very good with quadtrees, lod, and everything.

Greets Tobias

Share this post


Link to post
Share on other sites
quote:
Original post by Tobias

The fog example from the DX 6.1 SDK (maybe it''s in DX7 also) is pretty good if you want terrain rendering in DX7.

Also I found a demo from a GDC lecture by someone at Westwood, unfortunatly I don''t have the link here, but that demos is very good with quadtrees, lod, and everything.

Greets Tobias


Is it possible to shoot that link over, I am very interested in everything terrain rendering, have a good list of links put together. Especially anything related to quadtrees.

Bworks.Com

Share this post


Link to post
Share on other sites