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sockman

Visiblity distance <clip planes>

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Ok, so I''ve extended the fog depth by changing FogNear and FogFar. But how do I get it to stop clipping so close? There seems to be an upper clip limit in rendering terrain that I can''t figure out how to get around. Any hints on how to extend the viewable distance of terrain?

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Hi,
There are 2 ways to do what you want.
1 - change the tilewidth of the terrain. (If you double the tilewidth, you get double the vis, but will also need to double the height scale factor.
2 - increase the terrain radius, normally is about 20-30, but you can increase this. Keep in mind increasing it greatly increases the number of tiles that need to be drawn, which impacts on speed.

Cheers
Darrin

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Ok, so I can do this on loadtime... Anyway to apply changes runtime? Do I have to recreate the terrain?

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