Baldur's Gate
I wanted to ask the community one thing:
According to you the Infinity Engine of Baldur''s Gate uses tiles (squares, hexagonal etc.) or not?
It uses tiles, rectangular if I remember correctly. Haven''t this been discussed before?
A polar bear is a rectangular bear after a coordinate transform.
A polar bear is a rectangular bear after a coordinate transform.
Baldur''s Gate does not use tiles, at least not in respect to graphics. It is a basically a big giant bitmap that is scrolled by on you''re screen. The location walk/height map was created for each pre-rendered image to decide where or how you''re player can walk. The actual "size" and "shape" of the location data I''m not sure, its been a while since I cranked up the game.
Sieggy
Sieggy
An interesting thing about Fallout is that is uses square tilings for graphics but for movement and combat it uses hex-space
ZoomBoy
A 2D RPG with skills, weapons, and adventure.
See my character editor, Tile editor and diary at
Check out my web-site
ZoomBoy
A 2D RPG with skills, weapons, and adventure.
See my character editor, Tile editor and diary at
Check out my web-site
StarCraft is another example. Their tiles are square but its still isometric (diamond, not hex though).
Sieggy
Sieggy
Ok, I''m agree with uses of a big map, but what I don''t to understand is the implementation of the "path finding" and the "z-order" of the sprite blitting. You have an idea?
When you program 3D applications, you''ll see that the x and y coordinate is still left, just like in 2D graphics, but you have one more, a z coordinate, which (in almost all cases) is the depth axis, the bigger z value, the deeper into the scene the object is.
The z coordinate is sometimes used in 2D too to determine in what order the images should be rendered. It''s good if you want to have several layers of images rendered.
I don''t know much about pathfinding, but I don''t think that you have to write your own function for it unless you really want to, there''s one called A* which is supposed to be good.
============================
Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown
The z coordinate is sometimes used in 2D too to determine in what order the images should be rendered. It''s good if you want to have several layers of images rendered.
I don''t know much about pathfinding, but I don''t think that you have to write your own function for it unless you really want to, there''s one called A* which is supposed to be good.
============================
Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown
quote:Original post by Spiff
I don''t know much about pathfinding, but I don''t think that you have to write your own function for it unless you really want to, there''s one called A* which is supposed to be good.
============================
Yes, I know the A* algorithm, but on a big map without tiles it no work.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement