doom3 realtime lighting?
Ok. Cool, although I was kinda wondering how exaclly he did it, which hasn''t really been talked about in the interviews I''ve seen. does he render the scene from the view of each of the lights in a scene and use that data to fill up the camera view with shadow data?
Im pretty sure he does standard shadow-volume building, by rendering the scene from each lightsources point of view, yes.
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MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
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MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
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