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"Totally" platform-independent

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Hello, I''m starting a new project (for windows), but I want to port it to MacOS and MacOS X (at least). What libraries do you recomend me? For graphics I''ll use OpenGL, but what about sound, keyboard, mouse and joystick? Thanks a lot and sorry for my bad english, Marc Casas

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if it aint gonna have to be 3d write it in java 2, graphics are slightly slower than non directx windows, sounds are possible.
there''s even a directx like library from sun available now for most platforms. search for it at java.sun.com.

good luck

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well, I''ll use C and C++, to make the game... I know and use Java 2, but only for business apps... (i don''t know not much about graphics in java... )

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quote:
Original post by dalleboy
You could use OpenAL for the sound/music.


Yes, I know OpenAL, but it seems an "abandonated" project... The last update is from January, 2001...

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i think sdl supports good stuff for you. the same gl initialisation code, unified system messages/system polls for keyboard and mouse, and some sound features (and there are extensions to sdl for networking and such stuff, thought i don''t know how supported they are..)

"take a look around" - limp bizkit
www.google.com

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quote:
Original post by roka-tarat
[quote]Original post by dalleboy
You could use OpenAL for the sound/music.


Yes, I know OpenAL, but it seems an "abandonated" project... The last update is from January, 2001...

OpenAL "ownership" has moved to Creative.

http://developer.creative.com/

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is openAL really abandoned? and if so, isnt it good enough in its present form anyway? I know sdl has sound, but openAL has 3d sound which makes it more comparable to directx sound. Also, ive seen that creative sound cards support openAL(according to their site). I was planning to learn openAL soon, but i really dont know too much about it yet. can anyone who uses say something about this?

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