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DirectInput and the Mouse

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I''m working on my DirectInput wrapper class, and when hitting the following line of code: //Setting the Mouse Data Format Report=lpDIMOUSE->SetDataFormat(&c_dfDIMouse); I''d get a DIERR_INVALIDPARAM message. Now, I found on the Internet that this can be due to mouse driver software, so I uninstalled my Trust AmiMouse 200 software, and re-installed the mouse as a standard PS2 mouse. Now the code works perfectly! But - There has to be a way of running DirectInput without unloading 3rd party mouse drivers, surely...I can live without the extra buttons on my mouse, but other users might not want to. I''d appreciate it if anyone has had a similiar experience, and knows a good resolution to this. Chime - SNES Mariokart veteran, 10 years on and still red-shelling on a weekly basis.

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