Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Erik

Unresolved externals

This topic is 6716 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is a really stupid question but if you don''t ask you don''t learn. Anyway: When I compile lesson 6 I get the following error messages: Error: Unresolved external ''auxDIBImageLoadA'' referenced from module lesson6.cpp Error: Unresolved external ''glGenTextures'' referenced from module lesson6.cpp Error: Unresolved external ''glBindTexture'' referenced from module lesson6.cpp I know I''ve read something about this at the old messageboard but now I can''t read the answers anymore. I''m using Borland C++ 5.01 with win98 (if anybody would care). Would appreciate an answer. Thanks in advance. Erik

Share this post


Link to post
Share on other sites
Advertisement
windows.h,stdio.h,gl\gl.h,gl\glu.h and gl\glaux.h. At first I had problems with glBindTexture and glGenTextures being undefined functions but after downloading new libraries,dlls and headerfiles they disappeared and this turned up instead.

Thanks for caring

Erik

Edited by - Erik on 4/1/00 2:32:32 AM

Share this post


Link to post
Share on other sites
Hi Erik,
Do the other ogl functions work? If not read this!
I use the same compiler. What kind of libs do you use? I had these problems too. All I did for solving this, was deleting all .lib files form ogl,glu and glut. Then I created new libs out of the dlls:"c:\BC5\BIN\ implib file.lib file.dll" (or vice versa). Then I put these newly created files either into the ..\LIB\ folder or into the folder of the project.
I hope this helps.

Share this post


Link to post
Share on other sites
The basic polygons, colors and stuff like that(which is the only things I''ve tried) works but I tried making new libraries as TheMummy (thanks) proposed anyway. Sadly it didn''t work. Then I tried doing it as a project (I haven''t done the openGLstuff as projects before and it has worked so far, do you have to do them as projects?) and linked in the proper libraries, which caused the evil externals to go away but unfortunately a new error message turned up:
"Fatal: Bad object file ''..\lib\gl\glaux.lib'' near file offset 0"

The glaux-library is the only one which I didn''t change cause I couldn''t find a new one (well I searched the net and only come up with the one I already had). Does anyone now where I can lay my hands on a working one, or is it just me doing something stupid with the compiler?

Erik

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Your GLaux library is probebly old.

I had the same problem.

Drop me a mail at
Fredrik.Andersson@swipnet.se

I have it working in Cbuilder right now, with a new lib, that I can send to you if you like.

Fredrik

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!