Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


how can you send keyboard calls in C++ to simulate pressing a key without pressing it

This topic is 5792 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know how to recieve keyboard input or mouse input of course, but im wondering how I can simulate pressing a keyboard button without accually pressing it. Is there a way to simulate keyboard and mousemovement without accually doing it like inserting calls directly into the windows buffer. How would i go about doing this. Thanks a lot

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!