• Advertisement


This topic is now archived and is closed to further replies.

Wheres the alpha blending?

This topic is 5734 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok, I have a DX8D3D texture in A8R8G8B8. Whenever I render this texture, using the D3DXSprite Interface, it seems that it only accepts the Alpha blending value as a true or a false. I want real Alpha blending! Do I have to enable it or something? Can anyone help me?

Share this post

Link to post
Share on other sites

  • Advertisement