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Erik

OpenGL Compilingproblems - textures in openGL

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I''m a newbie to openGL and this is propably a really stupid question but if you don''t ask you don''t learn. Anyway: I''m trying to learn basic texturemapping and have laid my hands on a piece of working sourcecode (which I even understand) but when I try to compile I get the following error messages: Error: Unresolved external ''auxDIBImageLoadA'' referenced from module lesson6.cpp Error: Unresolved external ''glGenTextures'' referenced from module lesson6.cpp Error: Unresolved external ''glBindTexture'' referenced from module lesson6.cpp I know I''ve read something about this at the old messageboard but now I can''t read the answers anymore. I''m using Borland C++ 5.01 with win98 (if anybody would care). Would appreciate an answer. Thanks in advance. Erik

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ya, make sure you have the target directory set where your opengl header files are.

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I''ve checked it several times now and I''m pretty sure I''ve got the header files at the correct place. Thanks for caring anyway

Erik

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