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pochrzas

Suggestions for entry into the industry..?

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Woohoo - first post! Anyway, without wasting anybody''s time, to the heart of my question (if you can call it one)... Basically, I will be graduating college with a CS degree in about 5 months, but unfortunately I don''t have too much to show for it (literally - not much that I can show any company remotely interested in me). However, I do have some experience in OpenGL through classes, and the university has pounded C++ into me. And so, I would like to create a demo/mini-game/something that game development companies would be interesting in seeing (and possibly even impressed by). My goal is to become a graphics programmer (is this even available for entry-level people?) Well, my question is simply this: what should/could I make? What could I set out to create within 6 months that a game-dev company would like to see? A general 3D game engine (rounded but not too deep in functionality)? A remake of an old arcade favorite? An AWESOME text parser (that doesn''t really do anything else)? A cool wallpaper based on one of their games? With limited time, I can''t exactly create an Unreal engine-clone, but I really want to make something that will give me an "edge." I would really, really appreciate any suggestions that anybody might have - its my fault that I waited this long, but I don''t think its too late... Thank you for reading this newbie post this far, and if ANYTHING comes to mind, please don''t hesitate to let me know...thanks! Phil Pochrzast University of Illinois @ Urbana-Champaign

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hummm... graphics programmer... try making a good 4k/64k intro. You still have 5 months left so it's good to start right away

if you want some examples, go to www.ojuice.org, and there are links to assembly '02 democontest entry downloads, there were a few pretty good 64k intros in there :D

EDIT: here is the full link to the asm '02 archives: http://www.scene.org/dir.php?dir=/parties/2002/assembly02/

[edited by - angelhart on August 13, 2002 5:10:22 AM]

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From UIUC, eh? Maybe I can help you, I''m Scott Anderson (lead graphics coder for Campus Rumble.) Maybe we could meet up, I could probably get you invovled in some sort of project with someone down there, or at least help you get started on your own project.

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quote:
Original post by pochrzas
Well, my question is simply this: what should/could I make?

What could I set out to create within 6 months that a game-dev company would like to see? A general 3D game engine (rounded but not too deep in functionality)? A remake of an old arcade favorite? An AWESOME text parser (that doesn''t really do anything else)? A cool wallpaper based on one of their games?

The advice I was given by my recruitment agency was that games companies are interested in 2 things - seeing that you can see a project through to the end, and seeing that you are comfortable with 3D. Fail on either of those counts, and you''ll lose some potential interest. They''re unlikely to care about a text parser and almost certainly won''t care about a graphic you''ve put together unless you''re going for an artist position.



[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]

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Start now. Make a simple game in 3d (or 2d). But make it simple enough that you can finish it. That''s the most important part. One guy we hired here (and turns out he is one of our best guys now) wrote a sort of Q-Bert hybrid game that was really cool. It was way simple but hella fun. And it was complete. Had sounds, graphics, menus, controls, etc...

Good luck. Don''t bite off more than you can chew, make sure you have it done.

Marc Hanson
Programmer - Alter Echo
Outrage Games

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