C or ASM for GBA?
Hi all. I am learning C (slowly) and I am wondering which language is best for GBA development. Is it worth the extra learning to use ASM over C? What are the advantages of each?
Thank you for your time, all
Da_Bob
For hobby development C is fine. The GBA hardware is taking most of the load for graphics (sprite) manipulation. The only reason I can see you needing asm is if a) you are doing professional work and need to squeeze every last drop of performance out of the GBA (both in speed and usage of limited memory) or b) you are doing some custom graphics effects (3D or something else not done by the hardware) in which case you would want inline asm for those functions.
You can''t go wrong with learning Assembly, it''ll give you a better understanding of how C works.
Assembly is a good thing to learn, but not necessary in most uses of the GBA.
Both our titles get pretty intensive at times, but we have always used C to squeeze the power we need
Marc Lambert
marc@darkhex.com
Gamecube/X-Box Programmer - DigiGuys:
www.digi-guys.com
Amateur PSone programming:
www.yarozescene.co.uk
Both our titles get pretty intensive at times, but we have always used C to squeeze the power we need
Marc Lambert
marc@darkhex.com
Gamecube/X-Box Programmer - DigiGuys:
www.digi-guys.com
Amateur PSone programming:
www.yarozescene.co.uk
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