Map scrolling suggestions??!!

Started by
1 comment, last by ji yan 21 years, 8 months ago
Hi: I am currently developing a game of a mix of 2d background and 3d characters. When came to map scrolling, I need some suggestions from you fellow developers. I am using tile engine for 2d scrolling and that seems fine. For the 3D part, I think shifting the camera''s place will do the job of ''scrolling'' the 3d characters. Is that correct? or is there any other better and easier ways of doing it? Thanks for help in advance!!
Advertisement
Could you give me the code for your 2D scrolling? I''ve been struggling with that for quite a while!
just curious, why do a 2d/3d hybrid at all... if you go full 2d you have no artistic limitations (ie, the characters can be as high-poly as you need since you pre-render). If you go full 3d you can obviously move around in all 3 dimensions and have a higher level of realism.

just my 2 cents
---DirectX gives me a headache.

This topic is closed to new replies.

Advertisement