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Shadow plane

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What''s it "D3DXMATRIXSHADOW", and how to render result of it? I need to create matrix for objects, wich located in spotlight? And when rerender them with use MatrixShadow as transformation matrix? Then how to make them looks like shadow?

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You need to play with the materials. Instead of rendering the object with its original materials, render the whole object with a single material that has a black color with some alpha to make it transparent.

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