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jplocster

3DSMAX 4.0 ASCII output and texture coordinates

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I am new to 3dsmax Max 4.0 (about 3 to 4 months exp) and have a few questions regarding exporting my geometry with texture coords. I have a DirectX engine that expects texture coordinates with values between 0.0 and 1.0. Whenever I export the geometry to Ascii text (so i can parse and read into my engine) I find that the texture coordinates have values outside of the range 0.0 to 1.0. Are there some settings I can change to tell 3DSMAX the format I want the texture coordinates in? Am I doing something wrong? Thanks in advance. P.S. I am not trying to become a visual artist but rather need a way to test my engine''s compatibility with 3DSMaxs output. I am horrible at drawing and have yet only tried using the standard primitives that come with 3DSMax (torid , rhombus , star, etc..). If I exclude the texture coords everything renders fine and looks just like it did (sans the textures) in 3DSMax.

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what format do you use?

Because the texture format is very tricky, depend in the format that you use for export.

In my case, i use ASE format(too ascii) for export 3dsmax 4 to my program and the texture can be used in the next way :

u = u''
v = 1-v''


May be that your texture is not 0-1 range, and in this case you must convert in the common u,v format (how?... depend in the format)


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But that is exactly the information that I am looking for. WHERE and HOW in 3DSMax 4.0 do I specify how I would like the texture coordinates formatted? The format that my game engine expects is u,v with values between 0.0 and 1.0. All I want to know is how to make 3DSMax export the texture coordinates in that format.

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