[java] Light Weight Java Game Library [input needed]

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-1 comments, last by Matzon 21 years, 8 months ago
Hi there. You have probably heard of the OpenSource Effort to create a Light Weight Java Game Library, based on OpenGL/OpenAL. This Library aims to give you fast, no frills access to HW accellerated Graphics, Sound and Input (and some other API''s like the Vector API). We are currently discussing whether or not to keep the GL_ prefix for OpenGL constants. Please give you input here: Light Weight Java Game Library

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