Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


[java] Light Weight Java Game Library [input needed]

This topic is 5884 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi there. You have probably heard of the OpenSource Effort to create a Light Weight Java Game Library, based on OpenGL/OpenAL. This Library aims to give you fast, no frills access to HW accellerated Graphics, Sound and Input (and some other API''s like the Vector API). We are currently discussing whether or not to keep the GL_ prefix for OpenGL constants. Please give you input here: Light Weight Java Game Library

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!