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Camera rotation

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Hi! I wonder if there is any matrice avalible to rotate for example the camera around a model in D3d? If not could someone help me out with how to calculate it or show me a link to a good tutorial... //Aram True words are not always beautiful, true words are not always truthful.

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The presentation an tutorial applications available here...

http://www.opengl.org/developers/code/s2001/index.html


...are quite good in my opinion. There is a good presentation of the way to position the camera. Its OpenGL-based, but the underlying theory is not OpenGL specific.

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.

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Thanks!!

True words are not always beautiful, beautiful words are not always truthful.

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