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Kylotan

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Someone''s asking me if I''ll do some code on their mod for this game. Problem is, there''s a lot of source code, and I don''t have all year. Does anyone know of a reference where I can find out more about the general layout and operation of the code? It''s based on one of the Quake engines I believe so maybe a guide to the relevant Quake source would be better than nothing. [ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions | Organising code files | My stuff ]

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I think you need sth on quake3 codes...
so check out
http://www.planetquake.com/code3arena/articles/
http://www.q3center.com/codingindex.phtml

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