Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

DevLiquidKnight

Tutorials on Partical Systems in D3D

This topic is 5816 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
Not sure about on the web but the book "Special Effects Game Programming with DirectX" by Mason McCuskey has several in-depth and well written chapters on partical systems.

Chris Z.

Share this post


Link to post
Share on other sites
I started writing an article on making an advanced particle system in DirectX 8, but I never finished it. You can read what I started here

Moe's site

Edit - messed up link. Stupid Brinkster.

[edited by - Moe on August 14, 2002 2:02:08 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!