how thick is the title bar?
any idea on how many pixels thick the title bar is (on windows)
im creating a windowed GL game, i want the reasertizer to have a screen res of 640x480, so im assuming the title bar is 20px
so i create a window 640x500 ??
any advice ..thanx
/silvermace
Isn''t there a way using GetSystemMetrics() to retrieve those values? I''ve found that Windows 98 has a different size title bar than Windows XP, but I didn''t bother to fix that part of my program yet.
GetSystemMetrics( SM_CYCAPTION );
And, from memory, you may need to add the border height to this value to get the true size from the topmost area of the window:
GetSystemMetrics( SM_CYBORDER );
Tom
I believe the proper way to solve that problem is to simply create a borderless window (like a splash screen).
quote:Original post by Beer Hunter
AdjustWindowRectEx determines the window size from the size of the client area.
Live and learn, here I am, 10+ year vet of windows programming and I''ve been using GetSystemMetrics all this time. And every time there has been an interface change (2->3, 3->95, 9x->xp) I had to ''fiddle'' the results.
Thank you
D.V.
Carpe Diem
quote:Original post by Ronin_54
Step 1: printscreen
Step 2: start mspaint
Step 3: paste
Step 4: look :D
Step 5: change fonts in screen properties
Step 6: look
Step 7: realise this is not good approach as the title bar has changed size.
D.V.
Carpe Diem
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