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Qatal

Dropship game

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i am planning to write a dropship-kindof game. You''ll have these [dropships] and have to wipe out enemy installations [in the usual manner.] i have a few questions though: 1. how do you write a terrain engine that can do many sq miles of world. i have no experience with CLOD technologies, i''ve been using direct3drm. can you do the CLOD thing using a pmesh? 2. does anyone have ideas that would add a bit of depth to the game? im just playing around with the idea, having dug out terra nova, delta force and some old dropship games./ i would be wanting to put a ground element in the game as well, and perhaps some strategy stuff. plz help me sort out my ideas qatal die or be died...i think

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if you''re gonna go ahead and do a big 3d game like that you''d better learn DX8 (DirectGraphics). It''s a lot more powerful and a lot easier to code with. Although you''ll basically have to start all over, I''d say it''s worth it.

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Guest Anonymous Poster
look into Tribes 2. A tribes 2-like look of things with some dynamic AI controling them would be a great way to help carry out mission objectives.

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