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How should animations and tiles work? I need suggestions

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I''m working on a 2D game creation tool. Currently I''ve finished the interface which is similar to a RAD IDE like visual basic except it''s for making games. It has an editor for Isometric and Square tiles Maps, a Code Editor, an Image Editor and some other tools. I''m working on implementing a programming language similar in syntax to Pascal so remember alot of things will be done in code, but not too much since this is supposed to ease the game creation process. I want some opinions on how I should let users set up animations and tiles. For tiles should I just let them insert a bitmap and then pick the size each tile should be (32x32 for example), or should I create a tileset file format. Or should I do something entirely different! What would you want to do if you were using a game creation tool? For animations, I am clueless as to what would be an efficient way of letting the users insert and play animations in their games . Any suggestions would be great! -- Ivyn --

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