Archived

This topic is now archived and is closed to further replies.

AeroBLASTER

First Game in 3 Years

Recommended Posts

...not only that, but my first game in C++ and the first game that I've come anywhere close to completing. It's just a simple text-based gladiator type game, including leveling up, weapon/armor purchasing, etc. There is no 'end game sequence' (yet), there's only 9 enemies to fight (so far), and the save/load game functions aren't implemented yet, but other than that, it's finished. Also it's not as user-friendly as it could be, but I'll work on that. It's a pretty sucky game, but I personally actually had some fun playing it My domain is down so I uploaded it to geocities... here's the link, just extract wherever. http://www.geocities.com/aeroblaster1033/ArenaRPG.zip [edited by - AeroBLASTER on August 14, 2002 5:31:28 PM]

Share this post


Link to post
Share on other sites
oh, crap forgot to add one thing in the program the diferrent "Attack Positions" are

1) Torso
2) Legs
3) Head

and each has a different difficulty to hit/damage dealt.

I''ll update the program to dessimate this information to the player and re-upload, but until it''s up...

Share this post


Link to post
Share on other sites


I''m picturing a game company releasing a game and then saying to the public, "Oh crap! We forgot something, wait don''t play it yet!"

Ahh, to be able to be so loose without being under the iron foot of a publisher... we do have a good hobby, don''t we?

Share this post


Link to post
Share on other sites
Yes, well, all that is resolved, and the final version has been uploaded. Everything is pretty balanced now, the ending is in the game, and all the features work. I did remove saving and loading - I could have implemented it, but it was a lot of trouble for a very short game. So instead I just made it to where you start over at the pre-battle menu upon death (meaning you can win the game, no matter what).

I just wanted to get this out of the door so I can have finished a full game, no matter how small and/or boring

It can be found at the same place as before:

http://www.geocities.com/aeroblaster1033/ArenaRPG.zip

Share this post


Link to post
Share on other sites
Hi AeroBLASTER. Played your game, think you have a good base game here. Just wanted to provide some feedback.

1 - Needs the ability to quit from anywhere
2 - When I do try to quit here''s what I get:

Would you like to
1) Start over and play again
2) Quit the game2
It''s your turn. Choose your attack position: 2
You missed!

Your Hit Points: -2/24
Enemy''s Hit Points: 2/30

-- I have to Ctrl-C out of the app to actually quit it seems.

Otherwise think everything is good! Congratulations on finishing a game!

Share this post


Link to post
Share on other sites
Thanks for the feedback! I don''t think I''m going to bother with the code on this project anymore, though - this was basically just a ''learning project'' for C++ and it''s about time for me to move on to DirectX now

Share this post


Link to post
Share on other sites
Make sure you learn how to complete a project. Completing a project means its finished and things like being able to exit out of it should be addressed. You may not be as done as you think. The last 10% of the project takes 90% of the time.

Marc Hanson
Programmer - Alter Echo
Outrage Games

Share this post


Link to post
Share on other sites
Yeah its really irritating when I hit him for 5 pts of damage and he has 2 hp left then he hits me for 5 and I die too, garh!!

Share this post


Link to post
Share on other sites
quote:
Original post by LordDeath
Make sure you learn how to complete a project. Completing a project means its finished and things like being able to exit out of it should be addressed. You may not be as done as you think. The last 10% of the project takes 90% of the time.

Marc Hanson
Programmer - Alter Echo
Outrage Games


Well, the primary reason i did not address this bug is simply because most players will be playing the game in a Window with the Win32 console, although what you say is true.

But, truth be told - do you think this project is worth the extra time for that extra bit of polish? I really didn''t, and I wanted to just have a completed (even if, somewhat buggy) game under my belt before I moved on.

Share this post


Link to post
Share on other sites
quote:
Original post by AeroBLASTER But, truth be told - do you think this project is worth the extra time for that extra bit of polish? I really didn''t, and I wanted to just have a completed (even if, somewhat buggy) game under my belt before I moved on.


i think so. if you''ve finished this project as much as you possibly could, instead of trying to figure out an ''excuse'' to move on, i''d consider you to be a very dedicated person who will finish games in future. too bad i don''t happen too see a lot of those kind of people. =\

---
shurcool
wwdev

Share this post


Link to post
Share on other sites
cool game bud!

as for completing the project, sure why not, how long would it take to add a couple exit commands hehe =)
then its pretty much done yay!

Share this post


Link to post
Share on other sites
quote:
Original post by shurcool
I think so. if you've finished this project as much as you possibly could, instead of trying to figure out an 'excuse' to move on, i'd consider you to be a very dedicated person who will finish games in future. too bad i don't happen too see a lot of those kind of people. =\


It's not an 'excuse' to move on, but just to prove it, I went ahead and made it to where you can actually quit from any menu. Just type "0".

While I did do that, I'm not going to, for example, add save/load features (you know as well as I do that basically every game goes through some feature trimming in the development process).

Anyway, same link, if anyone still cares

http://www.geocities.com/aeroblaster1033/ArenaRPG.zip


[edited by - AeroBLASTER on August 15, 2002 11:12:41 PM]

Share this post


Link to post
Share on other sites