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Terrain-ish Collision Detection Question

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Im Making a game that will have a lot of walkways, sidewalks, and platforms, but How would I determin if I am over the walkways, s...etc... or not? I use largely different sizes of triangles so I figgured it wouldn''t work If I checked for the closest vertices because for it to work with the larger triangles, when I check vertices on a smaller walkway or something, I could walk right off this walkway and be over nothing (If this is even making any sense) Hmm... Actually, I have another problem . wouldn''t my colision detection algorithm not work that well for what I am doing because it uses planes? Sorry this post doesn''t make much sense. I couldn''t figgure out how to word it right

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