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HanSoL0

DirectSound Listener Woes

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Is there any reason why my listener''s position is not being updated each frame like I''m telling it to? (In the render loop)
  D3DXMATRIX listenView;
g_pD3Ddevice->GetTransform(D3DTS_VIEW, &listenView);

g_3DListener->SetPosition(listenView._41, listenView._42, listenView._43, DS3D_IMMEDIATE);  
For some reason, my listener still seems to be at the origin. Is there another method of g_3DListener that applies the position (or any other property)? Any help is much appreciated! Ryan Buhr Reactor Interactive, LLC.

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