D3DXMATRIX listenView;
g_pD3Ddevice->GetTransform(D3DTS_VIEW, &listenView);
g_3DListener->SetPosition(listenView._41, listenView._42, listenView._43, DS3D_IMMEDIATE);
DirectSound Listener Woes
Is there any reason why my listener''s position is not being updated each frame like I''m telling it to?
(In the render loop)
For some reason, my listener still seems to be at the origin. Is there another method of g_3DListener that applies the position (or any other property)? Any help is much appreciated!
Ryan Buhr
Reactor Interactive, LLC.
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