Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Exellon

Romance in RPGs

This topic is 5799 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Yeah I know. How would you go about doing this? My first thought was to be like you meet this chick early on in the game and that''s also one way to branch it into an unlinear story like it''s either, she starts to like you and you fall in love and whatever, or she absolutely hates you but follows you around nevertheless.

Share this post


Link to post
Share on other sites
Advertisement
I''m not into romance in RPGs. If I wanted love stories, I would watch a soap opera.

FF7 did it well; it was low-key and subtle. FF8 did it poorly.

Share this post


Link to post
Share on other sites
quote:
Original post by LoneStranger
Romance in RPGs is a great way to advance the storyline. It gives a character a reason to do things. Love is a powerful motivator.





I tend to agree, however, if done wrong, there are 101 ways that love can mess up a great overall story.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Baldur''s Gate 2 did romances really well, when meeting certain bosses they interact with the character your character has fallen in love with, in one case you have to trek all over the countryside to resurect them

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Does the player have a choice about falling in love? What happens if the NPC falls in love with the player, but the player doesn''t respond?

JSwing

Share this post


Link to post
Share on other sites
quote:
Original post by Anonymous Poster
Does the player have a choice about falling in love? What happens if the NPC falls in love with the player, but the player doesn''t respond?
JSwing


What about if the player falls in love with the NPC? Now, it''s the NPC who does not respond.
First meeting: "Hello"
Second meeting: "It''s good to see you"
Third meeting: "Howdy"
Fourt meeting: "It''s good to see you"
Fifth meeting: "It''s good to see you"






My compiler generates one error message: "does not compile."

Share this post


Link to post
Share on other sites
Low key is the way to go.

Don't turn on the sappy music and TELL the player that he is falling in love. If the woman is attractive, interesting and mysterious, doesn't say really, really obvious crap, and doesn't have an annoying voice--you got a shot. Ahem...Sexy is a plus.

The fact is that guys all have different tastes in women makes pleasing everyone impossible, as any fan of anime can tell you. But you can't let that from creating a character that a lot of guys would like. And like respectfully, please.

I would prefer it to be something that goes unsaid throughout the game. It just shows up through conversational bits, odd silences, and steering around subjects--just after they stumbled into them.

It is the FALLING in love part that is attractive and exciting. Don't establish a relationship early on, and force the player to maintain it. Haha... that could be a cruel, cruel game.

Good luck !

CDV

[edited by - Warsong02 on August 17, 2002 3:47:57 AM]

Share this post


Link to post
Share on other sites
I agree with Warsong02.

Let me give you my opinion about love in games, since everybody has different opinions:

Do not make the handsome guy fall in love with the pretty lady!! I''m just sick looking at it, it''s very common in every game (especially Japanese RPG), where the main hero (the only chosen person, the prophet, whatever) fall in love with the only lady in the party.

Anyway, this kind of pattern can almost be seen in almost any Japanese (and not Japanese) games:

1. Handsome, Chosen Hero
2. Beautiful Girl
3. Strong, muscular guy.
4. Funny, stupid kid
5. Arrogant, selfish guy, probably the rival of the Chosen Hero.
6. Wise old man, usually the "sensei" of both the Chosen and the Arrogant.
7. Tough (handsome) opponent, the last person you fight before the final boss.

Arrghhh, I''m just sick with those characters.


My compiler generates one error message: "does not compile."

Share this post


Link to post
Share on other sites
Tension might work well, too.

Imagine being on a spy mission where she makes certain comments during a battle that just endears you to her (or him, for female players) but you don't really get the chance to have any moments of intimacy or say how you really feel.

Lots of shows on TV had good runs because of the tension, and ruined themselves by allowing the main characters to actually get together.


[edited by - Waverider on August 17, 2002 7:26:11 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!