Does SetPalette function exist in DDRAW7?
I was programming my own Astroids clone and when I went to attach my palette to my primary surface, I used this code but got an error:
// attach palette to primary surface
if (FAILED(lpdd->SetPalette(lpddpal)))
{
// error
} // end if
I got the following error:
--------------------Configuration: Astroids - Win32 Debug--------------------
Compiling...
WinMain.cpp
C:\Program Files\DevStudio\MyProjects\Astroids\WinMain.cpp(96) : warning C4101: ''buffer'' : unreferenced local variable
C:\Program Files\DevStudio\MyProjects\Astroids\WinMain.cpp(223) : error C2039: ''SetPalette'' : is not a member of ''IDirectDraw7''
c:\dxsdk\include\ddraw.h(1243) : see declaration of ''IDirectDraw7''
Error executing cl.exe.
Astroids.exe - 1 error(s), 1 warning(s)
Atleast I got DirectX to work! lol!
John DiSanti of Santi Productions.
You are attempting to call IDirectDraw7::SetPalette instead of IDirectDrawSurface7::SetPalette. The IDirectDraw7 interface has no method named SetPalette and that is why you are getting the error during compile time.
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