What is the job of graphic engine???
My not so educated guess is to perform absolutely all forms of rendering necessary within a given game engine (models, text, pictures, etc.), with routines optimized for the fastest possible submission to the rendering pipeline for the rendering of the more complex objects.
Complex objects include terrain, structures (inside and out) and animated figures, and the rendering usually incorporates problems of fog, particles and alpha blended objects (to name a few) and ensures correct rendering of them (all alpha objects rendered last, sorted back to front, etc.)
[edited by - Waverider on August 16, 2002 11:11:48 AM]
Complex objects include terrain, structures (inside and out) and animated figures, and the rendering usually incorporates problems of fog, particles and alpha blended objects (to name a few) and ensures correct rendering of them (all alpha objects rendered last, sorted back to front, etc.)
[edited by - Waverider on August 16, 2002 11:11:48 AM]
To convert objects into primitives (basically triangles, traingle fans, triangle strips and rarely quads) in a way to render at a certain speed and quality (using Level Of Detail reduction if necessary). Also to remove objects that are not visible. In general, to make good graphics fast.
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