NeHe Lesson 20 and gluLookAt
Hi all,
I''m REALLY a beginner in openGL, so please be patient...
I''ve read NeHe''s lesson20 and I''ve tried to use that
masking technique to create a "control panel" for an
openGL application. In that app I use gluLookAt to move
the camera around. Sequence of operations is:
1 set the view (gluLookAt)
2 draw the scene (a polygon, as in lesson 20)
3 draw the mask (code from lesson 20)
I know that if I draw something after I''ve setted the camera,
it''s position on the screen is no "absolute" but referred
to the viewpoint. Result: I can fly around the mask when
I move the view !
In lesson 20 that sequence of operation works because there
isn''t a movement of the viewpoint...
Someone can explian me how to do this ?
Thanks.
check out the masking lesson on www.gametutorials.com i find it to be more worth than nehe''s , not that is not good. Anyways u have to donwload the source and inside it ou have the tutorial...
Metal Typhoon
Metal Typhoon
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