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d3s max to x-file exporter finally working!

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I have noticed that many people complain about the Microsoft''s X File exporter for 3ds max (XFileExp.dle). The main problem is that it crashes when using the Physique modifier. I found a solution at: There is just a description of changes to make in the exporter''s source code (so it must be recompiled manually). I tested it using the SkinnedMesh sample program from DirectX SDK and it finally seems to work. I hope this will be useful.

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