I'm looking for a free 3D game engine...
I've just decided that maybe it would be a good idea to get an existing 3D game engine since basically what I like to do most is: Write stories, create graphics, and just design gameplay ideas. The raw aspects of the game engine itself don't excite me to a peak. I will be working on a 2D engine myself for learning experience.
I'd prefer to have a DirectX 7 engine but go ahead and mention all the ones you know of. OpenGL support is a plus!
I'll state outright that I want the fastest engine I can get my hands on, something that will work well on not-so-top-notch machines.
The engine doesn't have to include sourcecode but it has to be freeware and have the following features:
- Bones Animation System (Not too much to ask I hope)
- Support for 3D file formats (Of course!)
- Culling (Has to be fast)
- Terrain Support
- Particles
- Lighting (I hope engines take care of lightmaps)
- Fog (Colored Fog)
- Alpha Channel Transparency
- Billboarding
- Shadows
Well I didn't mention everything, no I'm not asking for the next Quake III engine (That'd be nice tho!) But something of good quality that I can use to make good quality games.
The rest of the features are just things I'd like to have but might be too much to ask from a freeware engine. (Or I can add them myself.)
- Selective Cel-Shading
- OpenGL + DirectX support
- Network Support
EDIT1: Oh I forgot to mention! I'm using Delphi as my main programming tool. Most engines I known are programmed in C++ but should work with delphi right?
Also, would I have to create my own level editor and file format for maps?
-- Ivyn --
[edited by - Ivyn on August 16, 2002 8:40:48 PM]
[sarcasim] you don''t ask for much...[/sarcasim]
once I tryed the Orge engine, but desided to make my own 3d engine, mutch easyer! you can make everything you have stated with a few classes if you want to look at mine 3dengine(only to get you started...) just eamil me... baloogan@fuckmicrosoft.com
once I tryed the Orge engine, but desided to make my own 3d engine, mutch easyer! you can make everything you have stated with a few classes if you want to look at mine 3dengine(only to get you started...) just eamil me... baloogan@fuckmicrosoft.com
hmm, don''t know anything about Delphi, but I doubt that you can just use a C++ source with it...
aero, i think he can use the .obj or lib files compiled wiht an engine. include those and then he can. not sure htough.
Ofcourse he can link in obj-files into the project.
But uhm, i wouldn''t really go for making a 3d-game in Delphi...
I wouldn''t make ANY game requiring any kind of management in Delphi!!
--
MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
But uhm, i wouldn''t really go for making a 3d-game in Delphi...
I wouldn''t make ANY game requiring any kind of management in Delphi!!
--
MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.
Try this http://www.truevision3dsdk.com , it includes all of your requests on your spec. list and also has a Delphi wrapper, although it only supports Delphi6 because of the com implications. It is still in beta but the current version is an RC(Release Candidate) It is free for non-commercial use and a commercial liscense is only $149.00 It does have a logo that stays on your screen, which sucks, but it has a thriving community and should work for all but the most difficult projects.
Best of Luck
Dreddnafious Maelstrom
"If i saw farther, it was because I stood on the shoulders of giants."
Sir Isaac Newton
[edited by - Dreddnafious Maelstrom on August 17, 2002 12:11:06 PM]
Best of Luck
Dreddnafious Maelstrom
"If i saw farther, it was because I stood on the shoulders of giants."
Sir Isaac Newton
[edited by - Dreddnafious Maelstrom on August 17, 2002 12:11:06 PM]
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