Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6801 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I found a variable sort of thing, i''m really not familiar with, but it allows you to read a key that is being pressed by using the GetAsyncKeyState() function, i know it gets the keys state.... blah, to make a short story shorter this is what it looks like when defined. #define KEY_DOWN(x) GetAsyncKeyState(x)&0x8000 i was wondering if i could use the same idea to get the key state as not being pressed. so it would be KEY_UP sort of value. - king171@hotmail.com
- http://www.cfxweb.net/mxf/

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!