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inverse kinematics

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can anyone please direct me to some good IK tutorials (i mean for programming support into my engine, not using apps eg 3DS max etc) ******** A Problem Worthy of Attack Proves It''s Worth by Fighting Back

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Jeff Lander wrote a couple articles on the subject for Game Developer magazine.

Oh My God, I Inverted Kine!
http://www.darwin3d.com/gamedev/articles/col0998.pdf

Making Kine More Flexible
http://www.darwin3d.com/gamedev/articles/col1198.pdf

I found them easy to get into as a starting point.

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Chris Hecker gave an interesting talk at GDC which was online at Gamasutra for a while as a streaming video. It seems to have been taken offline but I''d recommend viewing it if you can find it.

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