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Smooth MipMapping?

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How do you make it Interpolate between mip-maps when using mip-mapping?, In the directX sdk demo mimap, it blends them, But when I use mipmapping it doesnt, could you please give me some code, thanks a lot

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I dont believe DirectX Supports Trilinear Interpolation, I turned on Linear Interpolation(BiLinear, I think I turned it on), Any code to turn it on, anyone?

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I''m not all that familiar with D3D... But as I gather, Trileanear filtering can be achieved through a combination of Mip-mapping and Bilinear filtering...

--SR



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"To err is human... To really foul things up requires a computer.."
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To enable trilinear mipmapping in Direct3D make this call:

SetTextureStageState(D3DTSS_MIPFILTER, D3DTFP_LINEAR);

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