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Dynamic Vertex Buffers

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dynamics are usually stored in agp memory so accessing it is fast. statics are uually stored in videom memory where accessing it is slow. But statics are drawn faster since they''re already invideo memory.

ECKILLER

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Take a look at this, I''m looking for info on that too.

http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/directx_cpp/graphics_tips_3aur.asp

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