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Hippokrates

Dynamic Vertex Buffers

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Try www.nvidia.com and search for dynamic vertex buffers - I found a few articles there before. The DX SDK docs talk about DVBs a little.

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dynamics are usually stored in agp memory so accessing it is fast. statics are uually stored in videom memory where accessing it is slow. But statics are drawn faster since they''re already invideo memory.

ECKILLER

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Take a look at this, I''m looking for info on that too.

http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/directx_cpp/graphics_tips_3aur.asp

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