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fallingbrickwork

A simple performance question

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Hi folks, Which method would result in the best overall peformance: An object (ie simple cube) constructed from - GL_QUADS or GL_TRIANGLES or better?! Many Thanks, fallingbrickwork

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I would say triangles, which most cards are better optimized for these days. However, I think quads are just broken into triangles these days aswell... I personally use triangles.

Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"

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If its a simple cube then I don''t think quads would impact the frame rate very much. But if you start rendering bigger meshes (like terrain for instance) you''ll probably want to use triangle strips.

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