A simple performance question
Hi folks,
Which method would result in the best overall peformance:
An object (ie simple cube) constructed from - GL_QUADS or GL_TRIANGLES
or better?!
Many Thanks,
fallingbrickwork
I would say triangles, which most cards are better optimized for these days. However, I think quads are just broken into triangles these days aswell... I personally use triangles.
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"
If its a simple cube then I don''t think quads would impact the frame rate very much. But if you start rendering bigger meshes (like terrain for instance) you''ll probably want to use triangle strips.
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