Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Arch@on

[java] Map isn't drawing properly.

This topic is 6681 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

My map is not drawing properly. You can add yuor own pics to it because I don''t have web page where I could put it up =( So I have to copy all here... Moving doesn''t work and it''s not needed import java.awt.*; import java.awt.event.*; import java.awt.datatransfer.*; public class rpg { public static void main(String args[]) { smallwindow editor = new smallwindow(); editor.requestFocus(); editor.addWindowListener(new close()); } } class smallwindow extends Frame { Engine engine= new Engine(); public smallwindow() { super("Pieni Editori"); setSize(800, 600); addKeyListener(new KeyEventHandler()); add(engine); show(); } class KeyEventHandler extends KeyAdapter { public void keyPressed(KeyEvent ke) { switch(ke.getKeyCode()) { case KeyEvent.VK_NUMPAD1: PC.moveSouthWest(); break; case KeyEvent.VK_NUMPAD2: PC.moveSouth(); break; case KeyEvent.VK_NUMPAD3: PC.moveSouthEast(); break; case KeyEvent.VK_NUMPAD4: PC.moveWest(); break; case KeyEvent.VK_NUMPAD5: PC.moveHold(); break; case KeyEvent.VK_NUMPAD6: PC.moveEast(); break; case KeyEvent.VK_NUMPAD7: PC.moveNorthWest(); break; case KeyEvent.VK_NUMPAD8: PC.moveNorth(); break; case KeyEvent.VK_NUMPAD9: PC.moveNorthEast(); break; case KeyEvent.VK_ESCAPE: System.exit(0); break; } // check bounds if(PC.focusX < 0) PC.focusX = 0; if(PC.focusY < 0) PC.focusY = 0; if(PC.collisionbox().intersects(engine.westEdge)) PC.focusX = PC.focusX + 1; if(PC.collisionbox().intersects(engine.northEdge)) PC.focusY = PC.focusY + 1; if(PC.collisionbox().intersects(engine.eastEdge)) PC.focusX = PC.focusX - 1; if(PC.collisionbox().intersects(engine.southEdge)) PC.focusY = PC.focusY -1; engine.repaint(0,0,608,544); } } } // smallwindow ends class close extends WindowAdapter { public void windowClosing(WindowEvent event) { System.exit( 0 ); } } import java.awt.*; import java.awt.event.*; import java.awt.image.*; public class Engine extends Canvas { public int viewX, viewY; //ImageManager ImageManager imgMgr; //Declaration of images Image grassImages; Image grassTiles[] = new Image[40]; Image PCImages; Image PCTiles[]=new Image[8]; //Declaration of offscreen buffer Graphics offScreen; Image buffer; //Test map MapData map[][] = new MapData[32][32]; //Scroll borders public final static Rectangle eastEdge = new Rectangle(512,0,94,544); public final static Rectangle southEdge = new Rectangle(0,448,608,94); public final static Rectangle westEdge = new Rectangle(0,0,94,544); public final static Rectangle northEdge = new Rectangle(0,0,608,94); //Map border protected final static Rectangle mapBorder = new Rectangle(96,96,1076,916); //Personal Character PC pc; //Loaded private boolean loaded; //Movement area Dimension Area = new Dimension(13,11); public Engine() { System.out.println("GoDEngine intialized"); viewX = 0; viewY =0; } protected void loadMap() { int i,j; int transform_map[][] = { //Map {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,6,6,6,6,5,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,6,6,6,6,5,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, {0,6,6,6,6,5,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,6,6,6,6,6,5,0,1,0,0,0,0,0,0,0,6,6,6,5,0,0,0,0,0,0,0,0,0,0,0,0}, {0,6,6,6,6,6,8,1,1,0,0,0,0,0,0,0,6,6,6,5,0,0,0,0,0,0,0,0,0,0,0,0}, {0,4,4,4,4,4,3,0,0,0,0,0,0,0,0,0,4,4,4,3,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0}}; //Transform the map into map structure for(i=0;i<32;i++) { for(j=0;j<32;j++) { map[j] = new MapData(); switch(transform_map[i][j]) { case 0: map[i][j].num = 1; //map[i][j].tile[0] = 0; break; case 1: map[i][j].num = 1; map[i][j].tile[0] = 1; break; case 2: map[i][j].num = 1; map[i][j].tile[0] = 2; break; case 3: map[i][j].num = 3; map[i][j].tile[0] = 3; break; case 4: map[i][j].num = 2; map[i][j].tile[0] = 3; break; case 5: map[i][j].num = 2; map[i][j].tile[0] = 4; break; case 6: map[i][j].num = 1; map[i][j].tile[0] = 5; break; case 7: map[i][j].num = 4; map[i][j].tile[0] = 5; break; case 8: map[i][j].num = 3; map[i][j].tile[0] = 4; break; } } } } public void init() { imgMgr = new ImageManager(this); grassImages = getToolkit().getImage(getClass().getResource("images/tiles.gif")); PCImages = getToolkit().getImage(getClass().getResource("images/pc.gif")); //Loading graphics loadImages(); //Intialization of Personal Character pc = new PC(PCTiles, offScreen,this); //Map loadMap(); //Intialization of double buffering buffer= createImage(608,544); offScreen = buffer.getGraphics(); loaded = true; } public void update(Graphics g) { if (loaded == false) { init(); } drawMap(viewX, viewY); pc.paint(offScreen); g.drawImage(buffer,0,0,this); } final public void paint(Graphics g) { update(g); } protected void loadImages() { int num=0; for(int i=0; i<4; i++) { for(int j=0;j<10;j++) { grassTiles[num++] = imgMgr.getCroppedImage(grassImages, j*32,i*32,32,32); } } num=0; for(int i=0; i<4; i++) { for(int j=0;j<2;j++) { PCTiles[num++] = imgMgr.getCroppedImage(PCImages, j*32,i*32,32,32); } } for(int i= 0; i <39; i++) { imgMgr.trackImage(grassTiles[i], this); } for(int i= 0; i <7; i++) { imgMgr.trackImage(PCTiles[i], this); } System.out.println("Images are loaded"); } protected void drawMap(int x, int y) { int i,j,k; int mapx,mapy,mx,my,tx,ty,xo,yo,xa,ya,screenx,screeny; int length; int tile_to_draw,height_to_draw; int sprite_mx,sprite_my,spritex,spritey,xx,yy; mapx = x; xo = x; mapy = y; yo = y; while(true) { mx = mapx; my = mapy; screeny = 32; //for each row for(i=0;i<38;i++) { tx = mx; ty = my; screenx = 32; length = 19; //Check to see if this is an odd row if((i & 0) == 0) { screenx-=32; } if((i & 1) == 0) { screeny-=32; } //For each tile in row for(j=0;j 31) tx = 0; if((ty-=1) < 0) ty = 31; }//for each tile in row screeny+=32; if((i & 1) == 1) { if((mx+=1) > 31) mx = 32; } else { if((my+=1) > 31) my = 32; } }//for each row break; }//while repaint(); }//drawMap } import java.awt.*; import java.awt.image.*; import java.net.URL; /***************************************************************** Handles opening / retrieving of images from disk *****************************************************************/ public class ImageManager { Canvas canvas; public ImageManager(Canvas c) { this.canvas = c; } public Image getCroppedImage(Image img, int x, int y, int width, int height) { ImageProducer cropped = new FilteredImageSource(img.getSource(), new CropImageFilter(x,y,width,height)); return canvas.createImage(cropped); } public void trackImage(Image img, Component cmp) { MediaTracker tracker = new MediaTracker(cmp); tracker.addImage(img, 0); try { tracker.waitForID(0); if(tracker.isErrorAny()) { System.out.println("Error loading image"); } } catch (Exception ex) { ex.printStackTrace(); } } } public class MapData { public int num; public int tile[]; public int height[]; public int layer[]; public MapData(){ tile = new int[10]; height = new int[10]; layer = new int[10]; } } import java.awt.*; import java.awt.Image.*; public class PC { static Image faceUP, faceDOWN, faceLEFT, faceRIGHT, faceUP2, faceDOWN2, faceLEFT2, faceRIGHT2; static Image PC; Canvas canvas; public static int focusX = 9; // which tile gets the hilite public static int focusY = 8; public PC(Image PCImages[], Graphics offScrn, Canvas c) { faceUP = PCImages[0]; faceUP2 = PCImages[1]; faceDOWN = PCImages[4]; faceDOWN2 = PCImages[5]; faceLEFT = PCImages[6]; faceLEFT2 = PCImages[7]; faceRIGHT = PCImages[2]; faceRIGHT2 = PCImages[3]; PC=faceDOWN; canvas = c; System.out.println("GoDPC intialized"); } final public static void moveNorthWest() { focusX--; focusY--; if(PC==faceUP){ PC=faceUP2; } else{ PC=faceUP; } } final public static void moveNorth() { focusY--; if(PC==faceUP){ PC=faceUP2; } else{ PC=faceUP; } } final public static void moveNorthEast() { focusX++; focusY--; if(PC==faceUP){ PC=faceUP2; } else{ PC=faceUP; } } final public static void moveEast() { focusX++; if(PC==faceRIGHT){ PC=faceRIGHT2; } else{ PC=faceRIGHT; } } final public static void moveSouthEast() { focusY++; focusX++; if(PC==faceDOWN){ PC=faceDOWN2; } else{ PC=faceDOWN; } } final public static void moveSouth() { focusY++; if(PC==faceDOWN){ PC=faceDOWN2; } else{ PC=faceDOWN; } } final public static void moveSouthWest() { focusY++; focusX--; if(PC==faceDOWN){ PC=faceDOWN2; } else{ PC=faceDOWN; } } final public static void moveWest() { focusX--; if(PC==faceLEFT){ PC=faceLEFT2; } else{ PC=faceLEFT; } } final public static void moveHold() { PC=faceDOWN; } public void update(Graphics offScreen) { offScreen.setClip(0, 0, 608, 544); offScreen.drawImage(PC ,focusX * 32, focusY * 32, canvas); } public final void paint(Graphics offScreen) { update(offScreen); } public final static Rectangle collisionbox() { return new Rectangle((int)(focusX * 32 ), (int)(focusY * 32 ), 32, 32 ); } } It should draw in line but now it draws - 45 degrees to wrong way =(...

Share this post


Link to post
Share on other sites
Advertisement
That''s way too much code to look at on a web page. Howsabout you get a free web acount, put up a screenshot, and just the code that you feel is problematic...?

Share this post


Link to post
Share on other sites
Yeah, maybe, but I don''t know where are these free web accounts?

Time comes, time goes and I only am.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
xoom.com, 50megs.com, homestead.com, yahoo.com the list could go on forever

Share this post


Link to post
Share on other sites
Now I have it it''s all in here

http://www.geocities.com/opv99/


Time comes, time goes and I only am.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!