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Portable OO Software (Game) Architecture

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Does anyone have good reference books/links on creating portable game architectures (well, need not be games specific, but portable software architectures in general). I''m not referring to those LaMothe-style books that teach you how to create a game, but something more theoratical (sortof like McConnell''s Code Complete) that explains how to modularize code (esp OO C++) into system specific and portable components and explores issues related to code portability.

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