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ugenn

Portable OO Software (Game) Architecture

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Does anyone have good reference books/links on creating portable game architectures (well, need not be games specific, but portable software architectures in general). I''m not referring to those LaMothe-style books that teach you how to create a game, but something more theoratical (sortof like McConnell''s Code Complete) that explains how to modularize code (esp OO C++) into system specific and portable components and explores issues related to code portability.

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Check in the reference programming section here on GDNet for a series of articles by Chris Hargrove of 3DRealms called "Code on the Cob". This may be exactly what you''re looking for.

Kevin

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