Blt Surface to 3D Scene (DX)
Hi,
Would anyone know how I might be able to load a DirectDraw surface on to a Direct3D Scene without it flickering? I''ve looked through the archive to find previous posts hoping to find someone else who came across the same problem, and came to a fix but everything seemed kind of vague. What is the Method you all use to achieve this? Overlays? Something else?
Thanks.
-Miraj
Hi,
I just did it the normal way :
1) Draw 3D stuff to the backbuffer
2) Blit the 2D-surface to the backbuffer
3) Flip
And it worked fine. When you don''t use double-buffering, you will see a flickering, but else you normally wouldn''t. Things might slow down, because hugh surface blits are slow on most graphics-cards.
CU
Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
I just did it the normal way :
1) Draw 3D stuff to the backbuffer
2) Blit the 2D-surface to the backbuffer
3) Flip
And it worked fine. When you don''t use double-buffering, you will see a flickering, but else you normally wouldn''t. Things might slow down, because hugh surface blits are slow on most graphics-cards.
CU
Graphix Coding @
Skullpture Entertainment
http://www.skullpture.de
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