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what's easier?

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what''s easier? 2D in open gl or 3D in direct x. i know direct draw is REALLY easy, and 3D in open gl is REALLY easy, but is open gl 2D easy to manage like Direct Draw? a2k

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Having never used Direct Draw, I can't comment on it, but I reckon that openGL is really only designed for 3D, as its 2D functions slow and limited. (for instance, have you ever tried to use a glReadPixels call to read the whole screen in real-time?)



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Edited by - benjamin bunny on 4/4/00 10:07:11 PM

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what if i used mapping onto rectangles without enabling lights for that object?

and does this work okay with transparencies?

a2k

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