what's easier?
what''s easier? 2D in open gl or 3D in direct x. i know direct draw is REALLY easy, and 3D in open gl is REALLY easy, but is open gl 2D easy to manage like Direct Draw?
a2k
Having never used Direct Draw, I can't comment on it, but I reckon that openGL is really only designed for 3D, as its 2D functions slow and limited. (for instance, have you ever tried to use a glReadPixels call to read the whole screen in real-time?)
http://www.geocities.com/ben32768
Edited by - benjamin bunny on 4/4/00 10:07:11 PM
http://www.geocities.com/ben32768
Edited by - benjamin bunny on 4/4/00 10:07:11 PM
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